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Hololens – How To Use Clases TapToPlace And InitialScanManager

Hololens – How To Use Clases TapToPlace And InitialScanManager















using UnityEngine;. namespace HoloToolkit.Unity. {. /// . /// The TapToPlace class is a basic way to enable users to move objects. /// and place them.... I am trying to make a simple cube which I can put on a surface, I added a Camera, Spatial Mapping and a test cube to the unity. ... Spatial Mapping; Unity. ... TapToPlace uses the WorldAnchorManager to load/store and stabalize hologram positions for objects that have been placed by the .... How to use the Fallback Input Handler of the HoloToolkit Input Manager ... The TapToPlace script of the HoloToolkit is a great and simple way to place and ... For the general setup: first, ensure that your Unity HoloLens project includes ... public class HoldAnywhereHandler : MonoBehaviour, IHoldHandler.. For HoloLens, If this is the first time deploying to your device, you will need to pair using Visual Studio. Deploy to mixed reality device over USB. Ensure you device.... The InitialScanManager.cs is the one I use to perform the initial environment scan. I usually add this class to an Empty Game Object. The main...



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